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- Path: ix.netcom.com!netnews
- From: faulkne1@ix.netcom.com(George R Faulkner )
- Newsgroups: comp.lang.c++
- Subject: Borland C++ vs. WatCom C++ for 32-bit DPMI 3D games?
- Date: 21 Jan 1996 22:18:57 GMT
- Organization: Netcom
- Message-ID: <4due4h$97k@cloner2.ix.netcom.com>
- NNTP-Posting-Host: ix-trn-nj1-11.ix.netcom.com
- X-NETCOM-Date: Sun Jan 21 2:18:57 PM PST 1996
-
- Which is better for a 32-bit DOS Protected Mode 3D game. Borland C++
- v4.5 with the add-on PowerPack (for 32-bit DPMI), or WatCom C++ with
- DOS4/GW DPMI? Is there a way to use a 32-bit DPMI extender such as
- GO32 or DOS4/GW with Borland C++ v4.5 without PowerPack? I'm
- just getting started in C/C++ (experienced with QBasic and VB), and
- would like to eventually create a 3D run-time texture-mapped game
- for DOS (Windows is too slow).
-
- To put it shortly, what is the best combination of tools to create a 3D
- texture mapped DOS game?
-